Weekly sketch of Demon Girl

Just a weekly sketch. I started by gathering references for the female character, including armor designs, cloak draping, and anatomy. Use concept art or mood boards to guide the overall design and proportions. Block out the basic proportions of the character, focusing on anatomy and silhouette. Use DynaMesh to refine the body shape, ensuring proper anatomy for the female form. Then i added secondary details like muscle definition, skin folds, and subtle imperfections for stylized realism. Moreover, I used ZBrush’s hard-surface tools to create the armor pieces. Sculpt intricate details like engravings, scratches, and dents to give the armor a worn, battle-ready look. Furthermore, I used some DeltaMush details, using Wrap